And when Nintendo offered us code to play Xenoblade Chronicles X: Definitive Edition, I decided now was the time to break the cycle and check out what it has to offer. And so far, I think it could ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
Xenoblade Chronicles X was a huge RPG that strayed away from the usual formula of the series. This Definitive Edition cleans ...
Marvel artists Iban Coello and Federico Vicentini discuss the design work they're doing for Jonathan Hickman's cosmic event ...
We always find that [characters] become prettier and even more handsome and even more cool with each iteration’ ...