Assassin's Creed Shadows' gets a lot right, but it feels like Ubisoft is really floundering figuring out what to do with the series' modern-day story.
Ubisoft's long-awaited action RPG Assassin's Creed Shadows is finally here, giving fans the opportunity to explore the beloved series' new dual protagonist system – one that, according to creative director Jonathan Dumont,
According to Circana's data, Ubisoft's open world RPG immediately cemented itself amongst the best-selling games of 2025 so far, ranking in the top five for dollar sales. But more impressively, it's the year's second best-selling title in terms of week one dollar sales, beaten only by the mega hit that is Monster Hunter Wilds.
Worldwide, Shadows has reached more than three million players so far. Shadows had the second-highest day-one sales revenue for any Assassin's Creed game, only trailing Valhalla. Shadows did beat Valhalla by one measurement, though, setting a record for the most day-one digital revenue on the PlayStation Store for the Assassin's Creed franchise.
IGN's Assassin's Creed Shadows interactive map is now available, and it tracks every Collectible, Activity, Main Quest, and Side Quest you can encounter when exploring the nine provinces of feudal Japan.
After years of trending toward bombastic action, Shadows points toward a future where Assassin’s Creed continues to live up to its name — and hopefully creates scenarios to make players feel like the titular leads, rather than god-like warriors.
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What is the point of continuing to get Knowledge Points in Assassin's Creed Shadows if you already hit the max level, 6, for skill upgrades? Well, there's an answer.
Ubisoft says the newest Assassin's Creed game has now surpassed three million players. Ubisoft is continuing to trumpet the success of Assassin's Creed Shadows, saying today that the game has now surpassed three million players a week after its release.